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PlayStation One Coasters Volume 1
PlayStation One Coasters Volume 1 - £10.00

Do you reminisce about the 90’s? Frosted hair tips, boy bands, mood rings, Doc Martens and, of course, PlayStation One! Take a trip down memory lane with these official PlayStation One coasters, featuring some of the most classic games: Wipeout, PaRappa The Rapper, Gran Turismo, and Destruction Derby. These authentic, retro Sony PlayStation One Coasters are perfect for keeping your table safe and protected while still looking hip and cool. The coasters are an exact replica of the original PS1 games cases, even featuring the PlayStation logo on the sides. The coasters come in a pack of 4, featuring a different game on each coaster. They are easily cleanable and have felt feet to ensure they don’t move. Thermal protection keeps them safe when using with hot drinks. These PlayStation One Games Coasters are a must-have for any home. Buy yours now on our online store.

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Luxury Willy Care Kit
Luxury Willy Care Kit - £10.00

On the subject of men’s genitalia, comedian Dylan Moran once quipped “There’s a limited amount you can do with something that looks like it should be hanging out the side of a shark’s mouth.” To be fair he may have a point, but there’s no reason you can’t get your old chap looking as fine as possible! This kit includes, scissors, a mirror, a fluffing brush and all-important evening wear to add some bling to your old boy. Perfect for a partner or a gag gift, this kit will have the recipient tending to their nether regions like never before. Be sure to ask them to model the evening wear too, to make sure it’s money well spent! We take pride in our appearance, but we’ve never even thought about such high levels of genital grooming… until now that is! Get your partner’s John Thomas ready for a private cat walk and get yours today!

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Stephen Hawking
Stephen Hawking - £10.99

In 1963 Stephen Hawking was given two years to live. Defying all the odds, he died in March 2018 at age seventy-six as the most celebrated scientist in the world. This carefully researched, and now newly updated, up-to-the-minute biography and tribute gives a rich picture of Hawking's remarkable life - his childhood, the heart-rending beginning of his struggle with motor neurone disease, his ever-increasing international fame, and his long personal battle for survival in pursuit of a scientific understanding of the universe. From more recent years, Kitty Ferguson describes his inspiring leadership at the London Paralympic Games, the release of the film The Theory of Everything, his continuing work on black holes and the origin of the universe, the discovery of `supertranslations', and the astounding `Starshot' program. Here also are his intense concern for the future of the Earth and his use of his celebrity to fight for environmental and humanitarian causes, and, finally, a ground-breaking paper he was working on at the time of his death, in which he took issue with some of his own earlier theories. Throughout, Ferguson summarizes and explains the cutting-edge science in which Hawking was engaged. In March, 2018, tributes poured in from around the world and friends and strangers Hawking had inspired gathered for his funeral in Cambridge and the interment of his ashes in Westminster Abbey. Ferguson offers vivid first-hand descriptions of both these occasions and, in an amazing and revealing tribute, assesses Hawking's legacy in and out of science.

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Escape Room Game
Escape Room Game - £10.99

Put your brain and the brains of your friends and family to the test with this super-fun Escape Room Game. Just try and remain friends when the pressure is on and you’re struggling to work out the clue! This game requires you and your loved ones to solve the hardest maths, physical, optical and linguistic problems in order to crack the symbology to win the game. Solve these clues to decipher the puzzle to win! There are 256 different combinations within the game, which comes with a plastic padlock and 16 different puzzles. The Escape Room Game is a great gift for lovers of logic puzzles, quizzes and board games in general. Purple Donkey games are fast-paced and easy-to-play. They’re fun for everyone and are perfect as Christmas games. With no complicated rules to learn, Purple Donkey leads you straight into the action making it the quintessential choice for any party, family gathering or after-dinner entertainment. The Escape Room Game is a part of the Purple Donkey range from Paladone.

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Escape Room Game
Escape Room Game - £10.99

Put your brain and the brains of your friends and family to the test with this super-fun Escape Room Game. Just try and remain friends when the pressure is on and you’re struggling to work out the clue! This game requires you and your loved ones to solve the hardest maths, physical, optical and linguistic problems in order to crack the symbology to win the game. Solve these clues to decipher the puzzle to win! There are 256 different combinations within the game, which comes with a plastic padlock and 16 different puzzles. The Escape Room Game is a great gift for lovers of logic puzzles, quizzes and board games in general. Purple Donkey games are fast-paced and easy-to-play. They’re fun for everyone and are perfect as Christmas games. With no complicated rules to learn, Purple Donkey leads you straight into the action making it the quintessential choice for any party, family gathering or after-dinner entertainment. The Escape Room Game is a part of the Purple Donkey range from Paladone.

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Nintendo Super Mario Mini Question Block Light - Yellow
Nintendo Super Mario Mini Question Block Light - Yellow - £10.99

Enjoy the magic of Mario with this Super Mario inspired Mini Question Block Light featuring official game sounds! A 3in light (approx. 7.6cm), this is a miniature icon from the much loved games, and is ideal for bedrooms or desk spaces at home or work. Based on the classic question blocks from the games, this distinctive design immediately brings to mind the coins and bonuses that were used to help the moustachioed hero on his adventures. One of the most popular and instantly recognizable video game characters of all time, Mario first appeared in the iconic 1981 arcade game Donkey Kong under the name Jumpman. Since then, Mario has become a legend within popular culture and has been a defining figure not just for Nintendo, but for the whole gaming industry. Since hitting the big time with Super Mario Bros. Mario has had huge success with other instalments such as Super Mario Galaxy, Super Mario 3D World and the hugely popular racing spin-off Super Mario Kart. A great gift for gamers or fans of the famous plumber, the Mini Question Block Light is the perfect piece of Mario memorabilia. The Mini Question Block Light is an officially licensed Super Mario product. Touch on/off feature. AAA batteries not included. Features: Nintendo Super Mario Mini Question Block Light Cube shaped yellow light Embossed with grey question marks Official coin sound effects Powered by 3 x AAA batteries (not included) Free-standing Officially licensed Nintendo product Size: Dimensions: H: 7.5cm x W: 7.5cm x D: 7.5cm

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Star Realms Deck Building Game
Star Realms Deck Building Game - £11.99

Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder) Star Realms is a fast paced deck-building card game of outer space combat It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases When you reduce your opponent’s score (called Authority) to zero you win! The game consists of One 80 card Trade DeckTwo 10 card Personal Decks consisting of two Vipers and eight Scouts each10 Explorer cards18 double-sided Authority cards for keeping scoreOne Rules SheetEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions The Trade Federation The Blobs The Star Empire or The Machine Cult  Trade Federation In the far future the more traditional governing bodies of the human race have been replaced with corporate leadership The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation The Federation’s policies are focused around trade and growth but especially in profit and prosperity for those at the top of the corporate ladder While they prefer to deal with other star realms using trade and diplomacy they have a large defense branch dedicated to protecting the Federation’s trade and other interests The Blobs These mysterious creatures are the first alien life forms encountered by the human race Most of the initial encounters consisted of human colonies being completely obliterated On the few occasions that a Blob ship has been recovered somewhat intact the only biological remains found inside have consisted of a gelatinous mass thus leading to the moniker “The Blobs” While for several years all encounters between humanity and the Blobs have been extremely violent there is currently some limited trade between various Blob factions and some of the more daring human tradersThe Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row Star Empire The Star Empire consists primarily of former colonies of the Trade Federation These colonies were on the outer edges of the Federation Not only did they feel used by the corporations but they felt the Federation failed to give them adequate protection from the Blobs As a result one ambitious colonial governor was able to unite several colonies into an independent empire under his control one with a strong military both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs With the threat of annihilation by the Blobs always looming and no contact with the rest of human space these worlds were forced to take drastic measures Soon a cult of technology arose focused on using advanced technology robotics and computerization to create strong defenses and a powerful military that belied their relatively small population Since their leaders believed their salvation lay in technology technology soon became their god and their religion The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack Playing star Realms When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn When you draw a Base you play it face up in front of you and may use its abilities once every turn In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases Some Bases are designated as Outposts Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master Each time you play the game is filled with various strategic decision points Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability Players 2Playing time 20 minutesAges 12

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Star Realms Deck Building Game
Star Realms Deck Building Game - £11.99

Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder) Star Realms is a fast paced deck-building card game of outer space combat It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases When you reduce your opponent’s score (called Authority) to zero you win! The game consists of One 80 card Trade DeckTwo 10 card Personal Decks consisting of two Vipers and eight Scouts each10 Explorer cards18 double-sided Authority cards for keeping scoreOne Rules SheetEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions The Trade Federation The Blobs The Star Empire or The Machine Cult  Trade Federation In the far future the more traditional governing bodies of the human race have been replaced with corporate leadership The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation The Federation’s policies are focused around trade and growth but especially in profit and prosperity for those at the top of the corporate ladder While they prefer to deal with other star realms using trade and diplomacy they have a large defense branch dedicated to protecting the Federation’s trade and other interests The Blobs These mysterious creatures are the first alien life forms encountered by the human race Most of the initial encounters consisted of human colonies being completely obliterated On the few occasions that a Blob ship has been recovered somewhat intact the only biological remains found inside have consisted of a gelatinous mass thus leading to the moniker “The Blobs” While for several years all encounters between humanity and the Blobs have been extremely violent there is currently some limited trade between various Blob factions and some of the more daring human tradersThe Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row Star Empire The Star Empire consists primarily of former colonies of the Trade Federation These colonies were on the outer edges of the Federation Not only did they feel used by the corporations but they felt the Federation failed to give them adequate protection from the Blobs As a result one ambitious colonial governor was able to unite several colonies into an independent empire under his control one with a strong military both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs With the threat of annihilation by the Blobs always looming and no contact with the rest of human space these worlds were forced to take drastic measures Soon a cult of technology arose focused on using advanced technology robotics and computerization to create strong defenses and a powerful military that belied their relatively small population Since their leaders believed their salvation lay in technology technology soon became their god and their religion The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack Playing star Realms When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn When you draw a Base you play it face up in front of you and may use its abilities once every turn In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases Some Bases are designated as Outposts Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master Each time you play the game is filled with various strategic decision points Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability Players 2Playing time 20 minutesAges 12

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Star Realms Deck Building Game
Star Realms Deck Building Game - £11.99

Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder) Star Realms is a fast paced deck-building card game of outer space combat It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases When you reduce your opponent’s score (called Authority) to zero you win! The game consists of One 80 card Trade DeckTwo 10 card Personal Decks consisting of two Vipers and eight Scouts each10 Explorer cards18 double-sided Authority cards for keeping scoreOne Rules SheetEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions The Trade Federation The Blobs The Star Empire or The Machine Cult  Trade Federation In the far future the more traditional governing bodies of the human race have been replaced with corporate leadership The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation The Federation’s policies are focused around trade and growth but especially in profit and prosperity for those at the top of the corporate ladder While they prefer to deal with other star realms using trade and diplomacy they have a large defense branch dedicated to protecting the Federation’s trade and other interests The Blobs These mysterious creatures are the first alien life forms encountered by the human race Most of the initial encounters consisted of human colonies being completely obliterated On the few occasions that a Blob ship has been recovered somewhat intact the only biological remains found inside have consisted of a gelatinous mass thus leading to the moniker “The Blobs” While for several years all encounters between humanity and the Blobs have been extremely violent there is currently some limited trade between various Blob factions and some of the more daring human tradersThe Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row Star Empire The Star Empire consists primarily of former colonies of the Trade Federation These colonies were on the outer edges of the Federation Not only did they feel used by the corporations but they felt the Federation failed to give them adequate protection from the Blobs As a result one ambitious colonial governor was able to unite several colonies into an independent empire under his control one with a strong military both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs With the threat of annihilation by the Blobs always looming and no contact with the rest of human space these worlds were forced to take drastic measures Soon a cult of technology arose focused on using advanced technology robotics and computerization to create strong defenses and a powerful military that belied their relatively small population Since their leaders believed their salvation lay in technology technology soon became their god and their religion The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack Playing star Realms When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn When you draw a Base you play it face up in front of you and may use its abilities once every turn In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases Some Bases are designated as Outposts Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master Each time you play the game is filled with various strategic decision points Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability Players 2Playing time 20 minutesAges 12

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Star Realms Deck Building Game
Star Realms Deck Building Game - £11.99

Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder) Star Realms is a fast paced deck-building card game of outer space combat It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases When you reduce your opponent’s score (called Authority) to zero you win! The game consists of One 80 card Trade DeckTwo 10 card Personal Decks consisting of two Vipers and eight Scouts each10 Explorer cards18 double-sided Authority cards for keeping scoreOne Rules SheetEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions The Trade Federation The Blobs The Star Empire or The Machine Cult  Trade Federation In the far future the more traditional governing bodies of the human race have been replaced with corporate leadership The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation The Federation’s policies are focused around trade and growth but especially in profit and prosperity for those at the top of the corporate ladder While they prefer to deal with other star realms using trade and diplomacy they have a large defense branch dedicated to protecting the Federation’s trade and other interests The Blobs These mysterious creatures are the first alien life forms encountered by the human race Most of the initial encounters consisted of human colonies being completely obliterated On the few occasions that a Blob ship has been recovered somewhat intact the only biological remains found inside have consisted of a gelatinous mass thus leading to the moniker “The Blobs” While for several years all encounters between humanity and the Blobs have been extremely violent there is currently some limited trade between various Blob factions and some of the more daring human tradersThe Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row Star Empire The Star Empire consists primarily of former colonies of the Trade Federation These colonies were on the outer edges of the Federation Not only did they feel used by the corporations but they felt the Federation failed to give them adequate protection from the Blobs As a result one ambitious colonial governor was able to unite several colonies into an independent empire under his control one with a strong military both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs With the threat of annihilation by the Blobs always looming and no contact with the rest of human space these worlds were forced to take drastic measures Soon a cult of technology arose focused on using advanced technology robotics and computerization to create strong defenses and a powerful military that belied their relatively small population Since their leaders believed their salvation lay in technology technology soon became their god and their religion The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack Playing star Realms When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn When you draw a Base you play it face up in front of you and may use its abilities once every turn In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases Some Bases are designated as Outposts Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master Each time you play the game is filled with various strategic decision points Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability Players 2Playing time 20 minutesAges 12

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